Aside from shooting, movement and an understanding of angles are crucial in determining a player’s skill level in Valorant. Of course, talents are more than merely peeping and holding angles. But those are undoubtedly two of the most crucial mechanical features found in various competitive shooters.
This article hopes to teach you the fundamentals of angles, as well as how to peek at opponents and how to do it in different ways. Just like every other สยามกีฬา out there, you will need to practice in the game to master everything there is to know about the game.
Angles and peeking
Peeking is a movement method in Valorant in which the player tries to acquire a short view of a corner or an angle with the least amount of body exposure or without overcommitting to the engagement. People who analyze footballas a profession know exactly the importance of angles.
Holding an angle, on the other hand, implies maintaining the line of sight that the attacker must enter in order to shoot you. The player who maintains an angle remains motionless, ready to fire as soon as the enemy appears. In FPS games, holding angles is the domain of defense, and Valorant is clearly no exception.
Understanding the basic distinctions of angles is a key part of learning how to peek at the angles. This will enable you to figure out who saw whom first and why. As a result of this understanding, you’ll be better able to choose the proper angle to hold and peek from.
You should hold an angle or peep as far away from the corner/obstacle that determines the angle as possible. There’s more to it, of course, in that you want to expose yourself to as few perspectives as possible. The most important rule, though, is that hugging the corner is not a good idea.
Crosshair placement
One of the most common mistakes players make in Valorant is placing their crosshairs incorrectly. The worst thing you can do is place your crosshair at body level or, even worse, somewhere random. Not to mention the fact that you’re sprinting or strolling around the map with your crosshair on the ground or in the air.
Pre-pointing entails aiming your crosshair at the enemy’s likely location. At your current location, there aren’t a million angles that an opponent may be holding; there are usually one or two, and one is more common than the other.
When used in conjunction with jiggle peeking, pre-aiming ensures that your crosshair is aligned head level and positioned exactly where the enemy usually is and might be while you’re jiggle peeking. If the enemy is present while you’re jiggle peeking, you can pick up a kill instead of just gathering information.
Avoid wide swinging
Jiggle peeking is a key peeking technique that, properly internalized, leads to more kills and fewer deaths. Jiggle peeking’s purpose is to peek at angles while reducing the risk of being killed and to obtain information as if you were strolling out rather than peeking.
Wide-swinging, meanwhile, is the polar opposite of jiggle swinging. In Valorant, novice players frequently run out of cover instead of jiggle peeking, thinking that by doing so, they will surprise the enemy and get an advantage.
They expose their entire hitbox and take up a position away from the cover. It’s no sports newsthat this is extremely a common mistake made by new Valorant players, and it typically results in death.
The only time you should wide swing is if your opponent knows you jiggle peek and has his crosshair positioned incredibly near to the angle to catch you when you jiggle peek. Then, with a wide swing, you can truly surprise him. This exposes you to different angles, which could be dangerous, so be aware of that.